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Wingsuit Flying

Wingsuit flying involves wearing a garment of flexible material forming wings between a parachutist’s arms, legs and torso, creating an aerodynamic planform designed to generate forward movement through the air using only the force of gravity. There are two competitive events, Performance Wingsuit Flying and Acrobatic Wingsuit Flying.

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Official rules: Skydiver's Competition Manual Chapter 14

Performance Wingsuit Flying

Objective:
Fly a wingsuit in three separate tasks to demonstrate a combination of best lift (time task), best glide (distance task) and least drag (speed task). Each competitor has three jumps in each task for a total of nine jumps. 

 

Time Task:

Stay in the competition window for the longest amount of time, measured in seconds.

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Distance Task:

Fly as far as possible in a horizontal line across the ground, measured in meters.

 

Speed Task:

Fly as fast as possible while in the competition window, measured in kilometers per hour.

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Competition Window: 

A vertical 1000 meter window, starting at 2500m Geometric Altitude and ending at 1500m Geometric Altitude, in which the performance of the wingsuit flyer is evaluated.


Position Logging Device (PLD):

A device used to record the real-time, three-dimensional position of the wingsuit flyer, which is mounted on the wingsuit flyer’s body or equipment.​

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Acrobatic Wingsuit Flying.jpg

Acrobatic Wingsuit Flying

Acrobatic Team:

Consists of two performers and one videographer. The performers complete wingsuit flying maneuvers while being filmed by the videographer. The video is then given to the judges for scoring.

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Position Logging Device (PLD):

A device used to record the real-time, three-dimensional position of the team member wearing the device, the Designated Team Member (DTM).

 

Competition Window:

7,500 vertical feet measured by the judges with data from the PLD.

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Exit Altitude:
Teams leave the plane at a maximum of 12,500ft Geometric Altitude (GA) and minimum of 12,000 ft. GA. 

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Free Routines:

Three of the seven competition jumps are Free Routine jumps. The Free Routine is created by the team and is scored based on style, dive-plan and camerawork.

 

Compulsory Routines:
Four of the seven competition jumps are Compulsory Routine jumps. Each jump consists of three sequences of maneuvers determined by a draw prior to the start of competition. The team repeats the sequence of maneuvers as many times as they can while in the competition window. Scores are based on the team's flying style and number of grips they achieve.

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Watch Example Video

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